AI Insights · Timothy · April 2024
Top 5 Bubble Shooter Games on Android in South America, Q1 2024
An overview of the performance of the top 5 bubble shooter games on the Android platform in South America during the first quarter of 2024.
In the first quarter of 2024, the top 5 bubble shooter games on the Android platform in South America showed a diverse range of performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users.
Fruit Drop Master from Metagame.Ltd saw a varied performance throughout the quarter. Weekly downloads started strong with 110K in early January and peaked at 132K in the second week. However, they dipped to 21.6K by mid-March before recovering to 66.3K by the end of the quarter. Revenue peaked at $30 in early February but fluctuated, ending at $10 in the final week of March. Active users grew steadily from 185K to 505K over the quarter.
Bubble Pop King - Pop for fun by X Games Tube experienced a notable surge in weekly downloads, starting at 8.8K and reaching a high of 89.3K in mid-February. Although there were fluctuations, the downloads stabilized around 42.9K by the end of March. Revenue was modest, with a peak of $30 in early February. Active users increased from 46.3K to 144.9K over the quarter.
Bubble Pop! Cannon Shooter from Infinite Joy Ltd. had a consistent performance in weekly downloads, maintaining figures around 45K to 57K. Revenue showed a steady increase, peaking at $88 in early February and maintaining around $70 towards the end of March. Active users rose from 108K to 151K, indicating a steady growth in engagement.
Marble Match Origin by LeisureLab Studios had a fluctuating trend in weekly downloads, starting at 98.8K and dropping to 21.6K by mid-February before rebounding to 103.7K at the end of March. Revenue peaked at $306 in the final week of March. Active users showed an upward trend, starting at 250K and rising to 298K by the end of the quarter.
Melon Maker : Fruit Game from SUPERBOX Inc saw weekly downloads peak at 114.9K in early January, followed by fluctuations, ending at 31.5K by the end of March. Revenue was highest at $53 in the second week of January. Active users peaked at 427K in the first week of January, with a slight decline and stabilization around 373K by the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.